Anyone is invited to participate. This thread is for open discussion of such a game. The discussion should lead to participation in developing the actual game. I am happy if you are deciding to work with me.
If you want to participate, I suggest you to download the Inform7 IDE for your system (see http://inform7.com/download/) and play a little with it. The IDE has an editor, a debugger and a game interpreter in it. You can load the current game sourcecode, play it up to one point, change a little bit of text or code in the source, and let it automatically replay the game up to the place where it was before, then test your changes. The Inform7 language itself is made to be near as possible to plain english. You can read it as plain english to get a feeling for what a code piece does. Writing some game logic is a little more complicated but I will help. And there's a built-in hypertext help inside the IDE, too.
To get you the picture what the game creation looks like, I give you a small, already playable, code piece:
Code: Select all
"Fun House" by "dark" The Hall is a room. "The mansion's hall is wide and painted in bright white. There doesn't seem to be illumination, the bright of day floods the room through some lightwells at the ceiling. Various pedestals populate the floor, on each of them another seemingly random thing." Pedestal-1 is a supporter in the hall. The description is "A sleek pedestal made from white marble, with a top in the size of a hand.". The printed name of Pedestal-1 is "a sleek pedestal". Pedestal-1 is fixed in place. The watch is a thing on pedestal-1. The description is "It seems to be a digital watch from the early ages of the technology, but there is no time display. Maybe it is broken?" Pedestal-2 is a supporter in the hall. The description is "A very large, short pedestal made from stainless steel". The printed name of Pedestal-2 is "a short pedestal". Pedestal-2 is fixed in place. The Pachinko machine is a supporter on pedestal-2. The description is "A one-armed bandit, asian style". Instead of taking the pachinko machine: [tab]say "That damn thing is far too heavy to lift".
Once you started the simulation, the PC can look, look at various things, take the watch, drop it, put in onto the machine and try various things which are not explictely implemented and will generate a "nah" from within the Inform7 standard library responses.
I hope this encourages you to join the team.