Scenario Chamber - FYOP (Classroom Update)

Share your fembot fiction and fantasies here or discuss the craft of writing by asking for or giving suggestions.
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Re: Scenario Chamber - Reader-driven FYOP

Post by LongTimeLurker » Mon Mar 12, 2018 12:22 am

Mixgull wrote:Cowgirl scenario? Maybe?
Do you mean a wild west scenario, a more contemporary farm-girl or this sort of cow girl? :)
madx1 wrote:Uh, I think I found a typo,
FYOP/Scenario Chamber/Girl Next Door/0042

“I need seven cores to unlock the main door,” you state plainly. “Would you be able to assist me?”

It's supposed to be six right?

Also a suggestion: Kinda want to be able to take Amber's mom with us too ;)
Six sounds correct. I'll fix the typo and add in a bit of mom-bot repair.
KinoLangDanzel wrote:Maybe we can add a Monster Girl scenario. Similar to those FreakWorld stories I read on FW, there could be a scenario chamber with humanoid gynoids with animal characteristics. Maybe robots like a snake-girl fembot or the classic cat-girl robot would be nice.
I loved FreakWorld, and definitely have a soft spot for monster girls :lovestruck:. I'll try to sprinkle some in where appropriate (see below).
KinoLangDanzel wrote:Some common superpowers include laser eyes, breath weapon (either freezing or extremely violent winds), flight, invisibility, telekinesis, and, of course, super strength. Take your pick or add more. I can imagine some really nice gynoid destruction when their 'powers' go.... awry.
The next chamber I'm doing is SuperHeroes, and of course it's spiraling out of control - but I did manage to fit in a cat girl and an "energy-beam" hero / villain.
australopith wrote:Nah–I'd really like an option to get out with that snarky stage manager. She and I are serious–you don't even know. :)
I am terrified at the prospect of writing a separate, "And you run off [insert robot(s) here]" because that gets messy very, very quickly... but I am of course happy to crowd-source these possibilities ;)
If you just want a "fix the stage manager and send her to the nebulous 'main entrance'", that's much easier.

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Re: Scenario Chamber - Reader-driven FYOP

Post by Mixgull » Wed Mar 14, 2018 6:32 pm

Yeah, western... I wouldn't mind though (.¿.)

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Superheroes + TWINE

Post by LongTimeLurker » Sat Aug 11, 2018 8:11 am

Thanks to a lot of help from FaceoffFembot and RobotMan, I've ported Scenario Chamber over to Twine.

Download it from the wiki here.

Now the game can track which cores you've added and should allow me to make more complicated chambers. Note that even though it's now possible to collect 12(?) cores, I still don't have the "Exit" written :P

I've also added a new "Superhero" chamber (with plans to expand on it later).

I also fielded a request to add an option with Stacy the Stage Manager in "A Night at the Opera".

I've gotten several PM suggestions, this is what we have so far:

* Camping / Horror (likely to be the next one)
* Robot Apocalypse
* Devil & Angel
* Alien / Alien Hunter
* Office
* Western
* Beach Party
* Giant Mecha
* Mansion (maids!)
* Gladiator
* Hot Springs
* Classroom
* Spies (a FaceoffFembot story?)

And if you find bugs, please report them here or send me a PM. Thanks!
Last edited by LongTimeLurker on Sat Aug 11, 2018 8:21 am, edited 1 time in total.

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by Robotman » Sat Aug 11, 2018 8:18 am

Very fun, and excellent use of Twine! :applause:

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by Silkscreen » Sat Aug 11, 2018 11:26 am

Content-wise not exactly my cup of tea, but great work! :party:

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by JeffCapes » Sat Aug 11, 2018 3:13 pm

Have just downloaded it. Am liking what I'm reading good work everyone.

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by KinoLangDanzel » Mon Aug 13, 2018 8:04 pm

This is awesome. Porting your story to Twine is a nice move. I also may or may not have stared at my screen for a good minute after getting more than the required amount of cores before realizing you didn't have the final exit route made, hehe.
I also like to point out how I love the new Superheroine scenario and the twist in its "plot" surprised me. :lol:
Also, that same scenario has 1 or 2 character droids that I could've sworn I've never seen in my multiple runs. Something with a name similar to Dominatrix er something? You did say your gonna expand on it, so I'll see it when it comes.
Can't wait to see more updates to your CYOA in the future. :thumbsup:
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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by LongTimeLurker » Sun Aug 19, 2018 11:16 pm

Thanks. everyone! Hopefully adding new content to Twine will go more quickly. However, that being said:
KinoLangDanzel wrote:Also, that same scenario has 1 or 2 character droids that I could've sworn I've never seen in my multiple runs. So mething with a name similar to Dominatrix er something? You did say your gonna expand on it, so I'll see it when it comes.
"The Robotrix" and "Moxie" are the hero and villain of the "civilian" portion of the chamber. My slow response was due to my attempting to finish this path up before replying, but I keep going down strange rabbit holes...

I'll update the thread whenever it's ready!

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by Toastdroid » Mon Aug 27, 2018 6:28 pm

I really want to do fanart of this sometime.

Heads up also that some of the links in the girl next door and swords and sorcery chamber are broken cause they're still trying to link to the wiki.

As a suggestion as well I'd like the option to go full kleptomanic and send every droid to the lobby if feasible, want to leave the facility with an army of sexbots in tow.

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by TheShoveller » Tue Aug 28, 2018 5:57 pm

I agree. Maybe once the exit is opened, we can find a charger and a bunch of depleted cores to swap out into the droids we took their cores from. An alternative if you want it to be "hard work" for what amounts to a "perfect ending" might be picking very specific scenarios that grant spare cores - say, we can salvage some from the various things we kill in the fantasy land scenario, for instance. Means we need to fight them as often as we can for as many spares as we can find.

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by Lithorien » Wed Feb 06, 2019 6:06 pm

I'm just curious if there have been any updates since the last post?

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by Lithorien » Wed Feb 06, 2019 6:06 pm

Double post, odd.

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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by KinoLangDanzel » Wed Feb 06, 2019 11:56 pm

I, too, am curious about an update since the last post.
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Re: Scenario Chamber - Reader-driven FYOP - Now with Twine

Post by LongTimeLurker » Sat Feb 16, 2019 6:49 pm

Toastdroid wrote:I really want to do fanart of this sometime.
That would be awesome!
Toastdroid wrote:Heads up also that some of the links in the girl next door and swords and sorcery chamber are broken cause they're still trying to link to the wiki.
Thanks for that, I think I found them all (it was caused by a space in the links). I'll have to coordinate with Robotman to upload the fix.
Toastdroid wrote:As a suggestion as well I'd like the option to go full kleptomanic and send every droid to the lobby if feasible, want to leave the facility with an army of sexbots in tow.
This is now far more feasible thanks to Twine :)
TheShoveller wrote:I agree. Maybe once the exit is opened, we can find a charger and a bunch of depleted cores to swap out into the droids we took their cores from. An alternative if you want it to be "hard work" for what amounts to a "perfect ending" might be picking very specific scenarios that grant spare cores - say, we can salvage some from the various things we kill in the fantasy land scenario, for instance. Means we need to fight them as often as we can for as many spares as we can find.
The general plan was to have tailor the ending to how the player engages with the story - but if you're trying to save a lot of fembots, then I suppose there will be an ending where you have the most fembots waiting with you. Maybe if you get all possible fembots I can add something special :)
Lithorien wrote:I'm just curious if there have been any updates since the last post?
No, sorry - I've been busy with work, and am not sure when I'm going to be able to finish this up. Hopefully within the next few months.

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Classroom Chamber Added, New Version at FembotLabs

Post by LongTimeLurker » Sun Jan 05, 2020 2:16 am

The latest version is available here.

The current scenarios Include:
* Girl Next Door
* Swords & Sorcery
* A Night at the Opera (co-written with Epitaph)
* Superheroes
* Classroom

New in this update:
* Classroom chamber, with a lot of help from Johnny Boy, Pylon, and PrussiAntique (thanks, guys!)
* Fixed links in Girl Next Door and Swords and Sorcery chambers
* Added "Credits" page for all the contributors (let me know if I've left anyone out!)
* Added terminal and glitch effects

Not in this update:
* An actual ending :(

In progress (not playable):
* Camping
* Superhero (civilian path)
* An actual ending for real though

As always, please let me know if you find any bugs or have any comments / criticisms / suggestions.
Last edited by LongTimeLurker on Sun Jan 05, 2020 12:50 pm, edited 1 time in total.

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Re: Scenario Chamber - FYOP (Classroom Update)

Post by Lithorien » Sun Jan 05, 2020 8:34 am

Oh this is most excellent. <3 Is there any chance this will be uploaded to the Wiki like it was last time (with the v6 update) for download, especially for those of us who aren't on the FL Discord?

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Re: Scenario Chamber - FYOP (Classroom Update)

Post by LongTimeLurker » Sun Jan 05, 2020 9:24 am

Lithorien wrote:
Sun Jan 05, 2020 8:34 am
Oh this is most excellent. <3 Is there any chance this will be uploaded to the Wiki like it was last time (with the v6 update) for download, especially for those of us who aren't on the FL Discord?
Yes! The wiki doesn't support html uploads just yet, but efforts are being made! If and when it happens, I'll update this thread.

In the meantime, try this link and let me know if it works for you.

Edit - seems like it does! I'll update the links.

Edit - testing compressed file
Last edited by LongTimeLurker on Sun Jan 05, 2020 11:17 pm, edited 2 times in total.

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Re: Scenario Chamber - FYOP (Classroom Update)

Post by Lithorien » Sun Jan 05, 2020 12:42 pm

LongTimeLurker wrote:
Sun Jan 05, 2020 9:24 am
Lithorien wrote:
Sun Jan 05, 2020 8:34 am
Oh this is most excellent. <3 Is there any chance this will be uploaded to the Wiki like it was last time (with the v6 update) for download, especially for those of us who aren't on the FL Discord?
Yes! The wiki doesn't support html uploads just yet, but efforts are being made! If and when it happens, I'll update this thread.

In the meantime, try this link and let me know if it works for you.
Oh that worked beautifully. Thank you so much!

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Re: Scenario Chamber - FYOP (Classroom Update)

Post by DukeNukem 2417 » Sun Jan 05, 2020 2:06 pm

The "Girl Next Door" path of "Give her a hand with something else", "Keep going", "Yes, here", "back off" and "defuse the situation" is supposed to have a choice where you stay with Amber's mom or go with Amber, but both choices have you stay with her mom.

Also, same chamber, if you go downstairs after your "encounter" with Amber (from any path where her mom is still intact", the choices of "Take her core" and "see if a kiss wakes her up" give the same result (taking her core).

Not trying to nitpick for negatives here, just saying I noticed those issues. And seeing my name in the maintenance log gave me that warm, fuzzy feeling inside. :mrgreen:

Keep up the excellent work! :D
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Re: Scenario Chamber - FYOP (Classroom Update)

Post by LongTimeLurker » Sun Jan 05, 2020 11:37 pm

That's not nitpicking at all - nice bug finds, Duke! I've fixed them both for the next update.

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