Gynoid Conversion, an interactive fiction game
- darkbutflashy
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Wow, you are fast. I can't even catch up with testing.
dark
dark
Do you like or dislike my ongoing story Battlemachine Ayako? Leave a comment on the story's discussion pages on the wiki or in that thread. Thank you!
- NukuNookee
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Gynoid Conversion game updated to version 16
Well, I decided I've cleaned up enough code and added enough content (hints submenu in the help menu) that I should go ahead and release version 16, so here it is: http://nukunookee.deviantart.com/art/Gy ... -157419918
Latest sources here: http://www.4shared.com/file/242169544/b ... nform.html
Note, lots of spoilers in the Hints, they cover all of the easter eggs / features I could think to document at this time.
New in this release is the nanite grenade, share with all your friends! Also, more AI cleanup and code rework, should run a little faster.
Releases should slow down soon as I start on the conversation coding. That will take a lot more time to play test.
Latest sources here: http://www.4shared.com/file/242169544/b ... nform.html
Note, lots of spoilers in the Hints, they cover all of the easter eggs / features I could think to document at this time.
New in this release is the nanite grenade, share with all your friends! Also, more AI cleanup and code rework, should run a little faster.
Releases should slow down soon as I start on the conversation coding. That will take a lot more time to play test.
- NukuNookee
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I try to only add new logic that will require major work before 8:00 PM, so I can test it and package it before bed. I also do a lot of testing as I go, breaking it up into functional tests as each piece is added (and looking for typos).darkbutflashy wrote:Wow, you are fast. I can't even catch up with testing.
dark
As I add each block of code, I run a quick compile to make sure I haven't made silly syntax errors, before I get too many at once. So, at least the code compiles, even if the logic doesn't always work correctly...
Conversations and NPC interactions will take much more time to layout, and there are a lot more pitfalls in how people will ask for things, so coding a player friendly environment will take some time to get right.
- NukuNookee
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Gynoid Conversion game updated to version 17
Updated Gynoid Conversion to version 17. New in this release, you can scan the nanite content of objects in addition to scanning people / gynoids, and I've added rope (which is entirely too useful, for hints on how to use it, see the hints on the help menu.) Rope can be tied to others to drag them around, in addition to other uses...
You can download version 16 compiled in gblorb format here: http://nukunookee.deviantart.com/art/Gy ... -157529403
The source code is available here: http://www.4shared.com/file/242921694/d ... nform.html
You can download version 16 compiled in gblorb format here: http://nukunookee.deviantart.com/art/Gy ... -157529403
The source code is available here: http://www.4shared.com/file/242921694/d ... nform.html
- NukuNookee
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Gynoid Conversion game updated to version 18
Updated Gynoid Conversion to version 18. Fixed up a number of logic bugs, added conversation (ask <person> about gynoids), enhanced visibility of group mind commands, and added ability (under certain conditions), to anger gynoids from a distance.
Compiled game here: http://nukunookee.deviantart.com/art/Gy ... -157726861
Source code here: http://www.4shared.com/file/244387652/3 ... nform.html
Comments, as always are welcome. More conversation and story paths will be in later releases.
Compiled game here: http://nukunookee.deviantart.com/art/Gy ... -157726861
Source code here: http://www.4shared.com/file/244387652/3 ... nform.html
Comments, as always are welcome. More conversation and story paths will be in later releases.
- NukuNookee
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Gynoid Conversion game updated to version 19
Just released version 19, new in this release:
Cleaned up some logic bugs / AI redundancy
Tweaked gynoid attack / move rates, and strength
Added conversion target and target location to status bar
Changed group mind command text slightly for better readability and to allow later use of custom text style
Added "nanites" query, you can ask about "nanites" now in addition to asking about "gynoids"
Added another hidden gynoid (see hints for more information)
Compiled game .gblorb file available here: http://nukunookee.deviantart.com/art/Gy ... -157826484
Inform 7 source code available here: http://www.4shared.com/file/245112051/7 ... nform.html
Cleaned up some logic bugs / AI redundancy
Tweaked gynoid attack / move rates, and strength
Added conversion target and target location to status bar
Changed group mind command text slightly for better readability and to allow later use of custom text style
Added "nanites" query, you can ask about "nanites" now in addition to asking about "gynoids"
Added another hidden gynoid (see hints for more information)
Compiled game .gblorb file available here: http://nukunookee.deviantart.com/art/Gy ... -157826484
Inform 7 source code available here: http://www.4shared.com/file/245112051/7 ... nform.html
- NukuNookee
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Gynoid conversion game updated to version 20
Version 20 of Gynoid Conversion is out.
Fixed up some logic bugs (most notably the player can be female again), added Cynthia conversation queries / game mechanics, added dead man switch for Adria, added ability to ask self about subjects, made AI limit player's moves when converted, expanded status line, added continue after end option and added the ability to save game settings.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -157930269
Source code here: http://www.4shared.com/file/245804607/d ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Fixed up some logic bugs (most notably the player can be female again), added Cynthia conversation queries / game mechanics, added dead man switch for Adria, added ability to ask self about subjects, made AI limit player's moves when converted, expanded status line, added continue after end option and added the ability to save game settings.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -157930269
Source code here: http://www.4shared.com/file/245804607/d ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
- NukuNookee
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Gynoid conversion game updated to version 21
Version 21 of Gynoid Conversion is out.
Fixed up some logic bugs and enhanced the AI code further, fixed the card key infinite points bug, added ATM machine and money, Max the shady character, gynoid purchase / ownership (see Cynthia), automatic door opening / unlocking, added "ask yourself about <x>" answers for after you're converted, fixed trapped NPC / conversion bugs.
Max and gynoid purchase / ownership code by shadowaura.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158060087
Source code here: http://www.4shared.com/file/246586795/f ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Fixed up some logic bugs and enhanced the AI code further, fixed the card key infinite points bug, added ATM machine and money, Max the shady character, gynoid purchase / ownership (see Cynthia), automatic door opening / unlocking, added "ask yourself about <x>" answers for after you're converted, fixed trapped NPC / conversion bugs.
Max and gynoid purchase / ownership code by shadowaura.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158060087
Source code here: http://www.4shared.com/file/246586795/f ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
- NukuNookee
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Gynoid conversion game updated to version 22
Version 22 of Gynoid Conversion is out.
Fixed up some logic bugs and enhanced the AI code further, added sexual commands (check help/hints/commands for further information in game), the ATM is no longer portable.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158154135
Source code here: http://www.4shared.com/file/247244379/b ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Fixed up some logic bugs and enhanced the AI code further, added sexual commands (check help/hints/commands for further information in game), the ATM is no longer portable.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158154135
Source code here: http://www.4shared.com/file/247244379/b ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
- NukuNookee
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Gynoid conversion game updated to version 23
Version 23 of Gynoid Conversion is done.
Fixed up some logic bugs, Max will now purchase a gynoid from you, made some objects more generic, expanded player's apartment, made it possible to disarm the headphones, player can now voluntarily join the gynoids (see "volunteer" in help), relaxed AI restrictions if you voluntarily joined.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158570043
Source code here: http://www.4shared.com/file/250436379/7 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Fixed up some logic bugs, Max will now purchase a gynoid from you, made some objects more generic, expanded player's apartment, made it possible to disarm the headphones, player can now voluntarily join the gynoids (see "volunteer" in help), relaxed AI restrictions if you voluntarily joined.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158570043
Source code here: http://www.4shared.com/file/250436379/7 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
- NukuNookee
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Gynoid conversion game updated to version 24
Version 24 of Gynoid Conversion is done.
Fixed up some logic bugs, Max will only trade if neither of you are infected, expanded neighboring apartments, made the status bar only show the time if you have something to tell time with, fixed settings prompt, status bar displays statistics only if you have a data source, Max now changes at a normal pace, if you're a gynoid you stop owning others, if you volunteer you join the group mind immediately, all gynoids can accept volunteers, added 'volunteer' command, added ability to set player colors / hair with 'set colors' command.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158649275
Source code here: http://www.4shared.com/file/250906036/7 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Fixed up some logic bugs, Max will only trade if neither of you are infected, expanded neighboring apartments, made the status bar only show the time if you have something to tell time with, fixed settings prompt, status bar displays statistics only if you have a data source, Max now changes at a normal pace, if you're a gynoid you stop owning others, if you volunteer you join the group mind immediately, all gynoids can accept volunteers, added 'volunteer' command, added ability to set player colors / hair with 'set colors' command.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -158649275
Source code here: http://www.4shared.com/file/250906036/7 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
- NukuNookee
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Gynoid conversion game updated to version 26
Version 26 of Gynoid Conversion is done.
Fixed up a lot of logic bugs, fixed repeated M-F gender shift glitch, enhanced NPC AI for non-gynoids, added claw/scratch/bite/nom/spray commands, added furry skunk transformations (plush toy skunkette), enhanced scanner functions, more code cleanup and reorganization, fixed status bar after conversion from gynoid to animal.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -159236588
Source code here: http://www.4shared.com/file/255040160/4 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Fixed up a lot of logic bugs, fixed repeated M-F gender shift glitch, enhanced NPC AI for non-gynoids, added claw/scratch/bite/nom/spray commands, added furry skunk transformations (plush toy skunkette), enhanced scanner functions, more code cleanup and reorganization, fixed status bar after conversion from gynoid to animal.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -159236588
Source code here: http://www.4shared.com/file/255040160/4 ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
- NukuNookee
- Posts: 271
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Gynoid conversion game updated to version 27
Version 27 of Gynoid Conversion is done.
Fixed up a lot of logic bugs, fixed hit description logic, fixed all intimacy commands, added small lioness TF. Now that the extra TF code is all debugged, back to adding main storyline features.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -159359118
Source code here: http://www.4shared.com/file/255867998/c ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Fixed up a lot of logic bugs, fixed hit description logic, fixed all intimacy commands, added small lioness TF. Now that the extra TF code is all debugged, back to adding main storyline features.
Complied game here: http://nukunookee.deviantart.com/art/Gy ... -159359118
Source code here: http://www.4shared.com/file/255867998/c ... nform.html
Alternate site for Gynoid Conversion: http://gynoid.game-host.org
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
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Mac friendly?
Nuku, is this app Mac friendly?
- NukuNookee
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Re: Mac friendly?
Yes, it should work fine on a Mac, download the .gblorb file here: http://gynoid.game-host.org/sources/Gyn ... eta.gblorbMarlene wrote:Nuku, is this app Mac friendly?
Then download Gargoyle here to play the .gblorb: http://code.google.com/p/garglk/downloads/list
EDIT: Oops, I thought there was a mac version there, try this one:
http://dl.dropbox.com/u/2759298/gargoyl ... c_pre3.dmg
Spatterlight is another interactive fiction player for Mac: http://ccxvii.net/spatterlight/
And enjoy.
The latest beta release is rev034, linked above. I'm tinkering around with user interface improvements in rev035 alpha.
Discussion / development is covered on this thread over at tfgamessite.com: http://www.tfgamessite.com/phpbb3/viewt ... &start=500
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Re: Mac friendly?
Okies, Nuku!! Merci beaucoup!
- NukuNookee
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- NukuNookee
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Thanks. I really enjoyed your story, along with Zor's original work, and had a lot of fun creating the game. Zor has been great with permission for the story and graphics.
I'm not sure if humanity creating the technology to make Gynoid Conversion possible would be a good or bad thing, but I'd probably enjoy it (of course, won't everyone be programmed to enjoy it?)
Your gynoid characters (from Darwin Gaiden) are part of the "backup support" that is summoned when a gynoid is killed, and are also summonable by name and by purchasing them as well. But it sounds like you've already found them.
BTW, if you purchase a gynoid and get Nina or Danielle, you get the other free, as they come as a matched set.
There's a full in-game "help" menu system that pretty well gives a walkthrough / hints on the various ways to play through. The game is really an open sandbox, not a linear story, with a few possible endings...
It'll probably be January before I get back to making any new developments to Gynoid Conversion. I'm currently working on "The Lust Wars" again, and will be following that up with another TF themed story.
It may be a while before I get back to the Fembot themed games... though I have some ideas brewing....
By the way, Inform 7 is pretty easy to work with, and somewhat readable as english text. If anyone is interested, I've made Gynoid Conversion extendable by writing "region" extensions that can contain completely different areas of game play. Shadowaura implemented a separate story called "Dirtwater" that's a great example of what is possible.
If you have any questions, feel free to drop me a PM about it. If anyone wants some help with the transformation engine / general coding questions, feel free to ask. There's also a great community on http://www.tfgamessite.com that is glad to help, and lots of people interested in transformation stories and games.
Anyone that wants to contribute, in terms of story, graphics, maps, etc., that's welcome as well. And, of course, I always welcome feedback from people who played that game.
I'm not sure if humanity creating the technology to make Gynoid Conversion possible would be a good or bad thing, but I'd probably enjoy it (of course, won't everyone be programmed to enjoy it?)
Your gynoid characters (from Darwin Gaiden) are part of the "backup support" that is summoned when a gynoid is killed, and are also summonable by name and by purchasing them as well. But it sounds like you've already found them.
BTW, if you purchase a gynoid and get Nina or Danielle, you get the other free, as they come as a matched set.
There's a full in-game "help" menu system that pretty well gives a walkthrough / hints on the various ways to play through. The game is really an open sandbox, not a linear story, with a few possible endings...
It'll probably be January before I get back to making any new developments to Gynoid Conversion. I'm currently working on "The Lust Wars" again, and will be following that up with another TF themed story.
It may be a while before I get back to the Fembot themed games... though I have some ideas brewing....
By the way, Inform 7 is pretty easy to work with, and somewhat readable as english text. If anyone is interested, I've made Gynoid Conversion extendable by writing "region" extensions that can contain completely different areas of game play. Shadowaura implemented a separate story called "Dirtwater" that's a great example of what is possible.
If you have any questions, feel free to drop me a PM about it. If anyone wants some help with the transformation engine / general coding questions, feel free to ask. There's also a great community on http://www.tfgamessite.com that is glad to help, and lots of people interested in transformation stories and games.
Anyone that wants to contribute, in terms of story, graphics, maps, etc., that's welcome as well. And, of course, I always welcome feedback from people who played that game.
- darkbutflashy
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I played a lot of the versions you posted over the few last month and feel able to make a comment. But first I'd like to thank you that you made these efforts to come up with a playable fembot game. To some extent, I must say, I expect too much. Gynoid Invasion is a good start for a fembot-themed game, but to me it isn't really more than that. There are a lots of things I missed, mostly with storytelling and pacing.
* The rooms in the apartment house, do they have any purpose? If not, why so many? Why is the layout of all the locations like it is? I miss some atmosphere here.
* The gynoid conversion is plenty of text, mostly the same apart from different body parts. That gets old after a while. It would be more interested if the conversion conflicts with the things people do through their everyday routine. That said, it would be nice to have a different conversion story for any NPC in the game.
* The NPCs, there are so many, but only a very few have motivations. In a fembot-related game, that's one of the most important things I miss. While before conversion, people have interest in play, work, money or whatever, after becoming a machine they should get other motivations. Ok, the gynoids in the game have the motivation to convert more people into gynoids, but that's too little for me. Meh.
I know these are things which require even more work that has been done. Don't take the cristicism too hard. Keep up the good work.
(I've tried some complicated things myself in Inform7. It's a really nice storytelling language even for beginners, as long as some experienced programmer does the more complicated logic. If any of you thought about making a CYOA game, you should give Inform7 a try. Maybe we could team up to create one fembot themed game after another?)
dark
* The rooms in the apartment house, do they have any purpose? If not, why so many? Why is the layout of all the locations like it is? I miss some atmosphere here.
* The gynoid conversion is plenty of text, mostly the same apart from different body parts. That gets old after a while. It would be more interested if the conversion conflicts with the things people do through their everyday routine. That said, it would be nice to have a different conversion story for any NPC in the game.
* The NPCs, there are so many, but only a very few have motivations. In a fembot-related game, that's one of the most important things I miss. While before conversion, people have interest in play, work, money or whatever, after becoming a machine they should get other motivations. Ok, the gynoids in the game have the motivation to convert more people into gynoids, but that's too little for me. Meh.
I know these are things which require even more work that has been done. Don't take the cristicism too hard. Keep up the good work.
(I've tried some complicated things myself in Inform7. It's a really nice storytelling language even for beginners, as long as some experienced programmer does the more complicated logic. If any of you thought about making a CYOA game, you should give Inform7 a try. Maybe we could team up to create one fembot themed game after another?)
dark
Do you like or dislike my ongoing story Battlemachine Ayako? Leave a comment on the story's discussion pages on the wiki or in that thread. Thank you!
- gynoneko
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I think this is a good review overall. I don't want to criticize when I have only played for a short while, but it wasn't bad. I would LOVE to see an even more active and fully developed game, maybe even one intended for adults with adult themes and actions. Not sure how that would work out, but for a fembot story, i think that would be a lot of fun to play out different fantasies in such a way.darkbutflashy wrote:I played a lot of the versions you posted over the few last month and feel able to make a comment. But first I'd like to thank you that you made these efforts to come up with a playable fembot game. To some extent, I must say, I expect too much. Gynoid Invasion is a good start for a fembot-themed game, but to me it isn't really more than that. There are a lots of things I missed, mostly with storytelling and pacing.
* The rooms in the apartment house, do they have any purpose? If not, why so many? Why is the layout of all the locations like it is? I miss some atmosphere here.
* The gynoid conversion is plenty of text, mostly the same apart from different body parts. That gets old after a while. It would be more interested if the conversion conflicts with the things people do through their everyday routine. That said, it would be nice to have a different conversion story for any NPC in the game.
* The NPCs, there are so many, but only a very few have motivations. In a fembot-related game, that's one of the most important things I miss. While before conversion, people have interest in play, work, money or whatever, after becoming a machine they should get other motivations. Ok, the gynoids in the game have the motivation to convert more people into gynoids, but that's too little for me. Meh.
I know these are things which require even more work that has been done. Don't take the cristicism too hard. Keep up the good work.
(I've tried some complicated things myself in Inform7. It's a really nice storytelling language even for beginners, as long as some experienced programmer does the more complicated logic. If any of you thought about making a CYOA game, you should give Inform7 a try. Maybe we could team up to create one fembot themed game after another?)
dark
- NukuNookee
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I always enjoy criticism that is well though out and just not "This game sucks." Some of what you've noticed has been pointed out by others on the TF Games Site board, but some of it is new, so I'll address what I can here.darkbutflashy wrote:I played a lot of the versions you posted over the few last month and feel able to make a comment. But first I'd like to thank you that you made these efforts to come up with a playable fembot game. To some extent, I must say, I expect too much. Gynoid Invasion is a good start for a fembot-themed game, but to me it isn't really more than that. There are a lots of things I missed, mostly with storytelling and pacing.
* The rooms in the apartment house, do they have any purpose? If not, why so many? Why is the layout of all the locations like it is? I miss some atmosphere here.
* The gynoid conversion is plenty of text, mostly the same apart from different body parts. That gets old after a while. It would be more interested if the conversion conflicts with the things people do through their everyday routine. That said, it would be nice to have a different conversion story for any NPC in the game.
* The NPCs, there are so many, but only a very few have motivations. In a fembot-related game, that's one of the most important things I miss. While before conversion, people have interest in play, work, money or whatever, after becoming a machine they should get other motivations. Ok, the gynoids in the game have the motivation to convert more people into gynoids, but that's too little for me. Meh.
I know these are things which require even more work that has been done. Don't take the cristicism too hard. Keep up the good work.
(I've tried some complicated things myself in Inform7. It's a really nice storytelling language even for beginners, as long as some experienced programmer does the more complicated logic. If any of you thought about making a CYOA game, you should give Inform7 a try. Maybe we could team up to create one fembot themed game after another?)
dark
Gynoid Conversion has a lot of the issues any "mass infection" engine game will have, as far as the transformation by body parts being repetitive, and the game play pacing being a bit odd.
There are a LOT of NPCs, and it probably doesn't need so many. The apartment house second floor is "Three's Company" (as a joke), so is the "4M Industries" (a play on M5 Industries, home of the Mythbusters). The layouts are mirror / modified versions of the player apartment, since many apartment houses are built that way. The bedroom is larger than the kitchen / bathroom, so the room layout doesn't translate directly.
The random NPCs littered around town at the start of play are pretty much that... random NPCs from the original "flexible infection" game. The demand for the "toy" TFs is also from the other game, and is kinda a fun way to mess with the plot, though I understand that some may not like the furry genre, so they're optional.
Cynthia's conversion to a gynoid does have a place in the game plot, if you figure out what happened to her and ask her about it (or Adria), they will take action...
The national guard post was added to have some opposition for the Gynoids, and for some help for those that wanted to battle them (as opposed to joining / helping them). On easy it's not too hard to beat them, on hard difficulty stopping the invasion is much more difficult.
This game grew very organically (I just added what I felt like), without much forethought into game story. Converting a story directly into a game without adding branches to it makes for a very linear game solution, and I'm more a fan of open "sandbox" style play.
The conversion happens very rapidly in game, and that is something I plan to revisit... I may implement a region where game play / transformation is more like that in the original stories, taking time, requiring knowledge / action, and resources (gotta eat the right materials).
It is possible to take the transformation system and remove the time/turn based element from it, making a change spread only when certain conditions are met (raw materials, parts, etc.). It may also be possible to use it in other ways, not limited to an assimilation-style plot.
There are many things that I have learned about coding in Inform and would be glad to help out others with, including combat systems, conversation systems, user interfaces, graphics and multimedia, etc. Sound can be used in game, to add to the environment.
If someone wants to write a story / game treatment, with room layouts, NPC descriptions, item descriptions, and interaction rules, I'd be glad to help with the coding, as time permits. Graphics can be in PNG or JPG format, with PNGs supporting transparency (that's how I do the body status display.) PNGs might support animation, I haven't tried it yet.
Inform can also be used to do console RPG style conversations (menu based), can do sprite type graphics and coordinate based rooms (to make movement more realistic), and can combine coordinate based with the traditional direction based (so you can use directions for outdoors and sprite based interiors, for example).
Transportation systems (rideable items like motorcycles / horses, ride-in vehicles like cars, trains, buses, etc.) and many other things are possible as well.
Inform 7 isn't the only game development platform out there, but I prefer it because I like the language and the IDE, along with the cross platform support (since it generates Z-code/GLULX, the compiled game can be played on Windows, Mac, Linux, etc.)
- darkbutflashy
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I think I got your intention. I'd like to discuss this a little broader without getting too pushy ; put the current Gynoid Conversion game aside and talk openly about what an Fembot-themed text-adventure/RPG could implement. If you like to discuss this, we should start a new thread on it.
dark
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Do you like or dislike my ongoing story Battlemachine Ayako? Leave a comment on the story's discussion pages on the wiki or in that thread. Thank you!
- NukuNookee
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I was thinking the same thing... I'll start a thread for "Fembot game creation discussion".darkbutflashy wrote:I think I got your intention. I'd like to discuss this a little broader without getting too pushy ; put the current Gynoid Conversion game aside and talk openly about what an Fembot-themed text-adventure/RPG could implement. If you like to discuss this, we should start a new thread on it.
dark
- NukuNookee
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Gynoid Conversion Beta 036 release
Version 36 beta of Gynoid Conversion is done.
Basic story: Gynoids(fembots) manufactured by the Fei Robotics corporation have decided the best way to help mankind through the next step of evolution... is to make them into Gynoids!
Based on the story Darwin Accelerated by Leighton White (Imperator Zor). Available here in a single document, as edited by Harry Gates: http://gynoid.game-host.org/Gynoid.html
Graphics by Imperator Zor, http://imperator-zor.deviantart.com , Graphics edited by NukuNookee (Harry Gates.)
Transformation engine based on the Infection v011 code by Shrimpy. Code contributions from Shadowaura, anthro TFs by Nuku Valente and Cloakable.
Includes Dirtwater region extension (Dirtwater.i7x, version 1/30/2011) by Shadow Aura. NOTE: This is a beta region, and may have some bugs. It's playable and fun. It's been expanded, with more story / plot to explore since the last beta release.
NOTE: Gynoid Conversion has now been reworked to allow coding of region extensions to extend the game. Additional regions / add ons to the game are welcome, and do NOT have to be Gynoid related.
NOTE: Color names have changed slightly, so if you get a "Undefined reference looking up entry in table XX" error every turn after you fully become a gynoid, try re-selecting and saving your colors using "set colors".
New in version 36 beta since version 35 beta:
Added compass rose and updated gynoid graphics engine.
Updated Dirtwater extension to version 1/30/2011, expanding gameplay.
Updated code and extensions for Inform 7 6G60.
This release is developed on Inform 7 6G60.
See Changelog for more details (warning, SPOILERS!): http://gynoid.game-host.org/sources/Changelog.txt
Web site for Gynoid Conversion: http://gynoid.game-host.org
Complied game here: http://gynoid.game-host.org/sources/Gyn ... eta.gblorb
Source code here: http://gynoid.game-host.org/sources/Gyn ... inform.rar
Alternate source code folder on 4shared: http://www.4shared.com/file/R5bV5392/Gy ... nform.html
Windows self installer here: http://gynoid.game-host.org/sources/Gyn ... ersion.msi
Mac users, download .gblorb above, use Gargoyle for OSX to play: http://gynoid.game-host.org/sources/gar ... c_pre3.dmg
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Ongoing development on rev037 alpha will be chronicled in the discussion thread here: http://www.tfgamessite.com/phpbb3/viewt ... &start=580
Basic story: Gynoids(fembots) manufactured by the Fei Robotics corporation have decided the best way to help mankind through the next step of evolution... is to make them into Gynoids!
Based on the story Darwin Accelerated by Leighton White (Imperator Zor). Available here in a single document, as edited by Harry Gates: http://gynoid.game-host.org/Gynoid.html
Graphics by Imperator Zor, http://imperator-zor.deviantart.com , Graphics edited by NukuNookee (Harry Gates.)
Transformation engine based on the Infection v011 code by Shrimpy. Code contributions from Shadowaura, anthro TFs by Nuku Valente and Cloakable.
Includes Dirtwater region extension (Dirtwater.i7x, version 1/30/2011) by Shadow Aura. NOTE: This is a beta region, and may have some bugs. It's playable and fun. It's been expanded, with more story / plot to explore since the last beta release.
NOTE: Gynoid Conversion has now been reworked to allow coding of region extensions to extend the game. Additional regions / add ons to the game are welcome, and do NOT have to be Gynoid related.
NOTE: Color names have changed slightly, so if you get a "Undefined reference looking up entry in table XX" error every turn after you fully become a gynoid, try re-selecting and saving your colors using "set colors".
New in version 36 beta since version 35 beta:
Added compass rose and updated gynoid graphics engine.
Updated Dirtwater extension to version 1/30/2011, expanding gameplay.
Updated code and extensions for Inform 7 6G60.
This release is developed on Inform 7 6G60.
See Changelog for more details (warning, SPOILERS!): http://gynoid.game-host.org/sources/Changelog.txt
Web site for Gynoid Conversion: http://gynoid.game-host.org
Complied game here: http://gynoid.game-host.org/sources/Gyn ... eta.gblorb
Source code here: http://gynoid.game-host.org/sources/Gyn ... inform.rar
Alternate source code folder on 4shared: http://www.4shared.com/file/R5bV5392/Gy ... nform.html
Windows self installer here: http://gynoid.game-host.org/sources/Gyn ... ersion.msi
Mac users, download .gblorb above, use Gargoyle for OSX to play: http://gynoid.game-host.org/sources/gar ... c_pre3.dmg
Source code released under a creative commons attribution, non-commercial, share and share alike license.
Any feedback is welcome.
Ongoing development on rev037 alpha will be chronicled in the discussion thread here: http://www.tfgamessite.com/phpbb3/viewt ... &start=580
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